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            <item>
                <title>The future of ROSE Next</title>
                <pubDate>Sat, 27 Feb 2021 00:00:00 +0000</pubDate>
                <link>https://blog.rosenext.com/rose-next-future/</link>
                <guid>https://blog.rosenext.com/rose-next-future/</guid>
                <description>&lt;p&gt;&lt;img src=&quot;https:&#x2F;&#x2F;blog.rosenext.com&#x2F;rose-next-future&#x2F;header.png&quot; alt=&quot;Header Image&quot; &#x2F;&gt;&lt;&#x2F;p&gt;
&lt;p&gt;Today we discuss the new, ambitious future of ROSE Next and share our release
of ROSE Next Classic.&lt;&#x2F;p&gt;
</description>
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            <item>
                <title>Pre-Release Update 5: Costumes, damange cap, pvp and more!</title>
                <pubDate>Tue, 24 Nov 2020 00:00:00 +0000</pubDate>
                <link>https://blog.rosenext.com/pre-release-update-5/</link>
                <guid>https://blog.rosenext.com/pre-release-update-5/</guid>
                <description>&lt;p&gt;&lt;img src=&quot;https:&#x2F;&#x2F;blog.rosenext.com&#x2F;pre-release-update-5&#x2F;header.png&quot; alt=&quot;Header Image&quot; &#x2F;&gt;&lt;&#x2F;p&gt;
&lt;p&gt;This post is long overdue but while we were quiet on the blog front we&#x27;ve been
busy at work on the game! The big highlight this update are a new logo, the
addition of costumes, removal of damage cap, a huge list of bug fixes and a few
teasers of some things we are experimenting with&#x2F;working on.&lt;&#x2F;p&gt;
</description>
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            <item>
                <title>Pre-Release Update 4: Internal alpha testing started!</title>
                <pubDate>Thu, 20 Aug 2020 00:00:00 +0000</pubDate>
                <link>https://blog.rosenext.com/pre-release-update-4/</link>
                <guid>https://blog.rosenext.com/pre-release-update-4/</guid>
                <description>&lt;p&gt;&lt;img src=&quot;https:&#x2F;&#x2F;blog.rosenext.com&#x2F;pre-release-update-4&#x2F;header.png&quot; alt=&quot;Header Image&quot; &#x2F;&gt;&lt;&#x2F;p&gt;
&lt;p&gt;We know we&#x27;ve been quiet for a while but rest assured we&#x27;ve been busy working
behind the scenes! The biggest news since our last update is that we have since
rented a server and started our internal alpha testing with staff and a small
group of testers. We have also been working away on the cleric skill tree,
clans, the new website, a launcher and more!&lt;&#x2F;p&gt;
</description>
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            <item>
                <title>Pre-Release Update 3: GM Buffs? Buff fairies? Cleric buffs? No Thanks!</title>
                <pubDate>Sun, 28 Jun 2020 00:00:00 +0000</pubDate>
                <link>https://blog.rosenext.com/pre-release-update-3/</link>
                <guid>https://blog.rosenext.com/pre-release-update-3/</guid>
                <description>&lt;p&gt;&lt;img src=&quot;https:&#x2F;&#x2F;blog.rosenext.com&#x2F;pre-release-update-3&#x2F;header.png&quot; alt=&quot;Header Image&quot; &#x2F;&gt;&lt;&#x2F;p&gt;
&lt;p&gt;More grinding on the technical work but we&#x27;re hoping to have a private alpha
soon! We&#x27;ve made some more progress on our core gameplay since the last update
and our game designers have been experimenting with a new class!&lt;&#x2F;p&gt;
</description>
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            <item>
                <title>Pre-Release Update 2: Postgres and Clerics</title>
                <pubDate>Fri, 05 Jun 2020 00:00:00 +0000</pubDate>
                <link>https://blog.rosenext.com/pre-release-update-2/</link>
                <guid>https://blog.rosenext.com/pre-release-update-2/</guid>
                <description>&lt;p&gt;&lt;img src=&quot;https:&#x2F;&#x2F;blog.rosenext.com&#x2F;pre-release-update-2&#x2F;header.png&quot; alt=&quot;Header Image&quot; &#x2F;&gt;&lt;&#x2F;p&gt;
&lt;p&gt;Since our &lt;a href=&quot;https:&#x2F;&#x2F;blog.rosenext.com&#x2F;pre-release-update-1&#x2F;&quot;&gt;last update&lt;&#x2F;a&gt; we&#x27;ve been undergoing a
major database change. While this work is not very exciting from a gameplay
perspective it is a big improvement to the code base that will allow us to
deliver a better experience down the line. We also share some of our thoughts on
how we might change up the cleric class.&lt;&#x2F;p&gt;
</description>
            </item>
        
            <item>
                <title>Pre-Release Update 1: Dev Grunt Work</title>
                <pubDate>Sat, 25 Apr 2020 00:00:00 +0000</pubDate>
                <link>https://blog.rosenext.com/pre-release-update-1/</link>
                <guid>https://blog.rosenext.com/pre-release-update-1/</guid>
                <description>&lt;p&gt;&lt;img src=&quot;https:&#x2F;&#x2F;blog.rosenext.com&#x2F;pre-release-update-1&#x2F;header.png&quot; alt=&quot;Header Image&quot; &#x2F;&gt;&lt;&#x2F;p&gt;
&lt;p&gt;Since our &lt;a href=&quot;https:&#x2F;&#x2F;blog.rosenext.com&#x2F;rose-next-introduction&#x2F;&quot;&gt;introduction post&lt;&#x2F;a&gt; we&#x27;ve been slowly at work
on various parts of the project. For the past two weeks we focused on play
testing and cleaning up various issues in the code and asset files. In our play
testing to we tested the experience from level 1-20 which helped shape some new
design discussions. We also began work on our revamp of the Artisan class!&lt;&#x2F;p&gt;
</description>
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            <item>
                <title>An Introduction to ROSE Next</title>
                <pubDate>Mon, 13 Apr 2020 00:00:00 +0000</pubDate>
                <link>https://blog.rosenext.com/rose-next-introduction/</link>
                <guid>https://blog.rosenext.com/rose-next-introduction/</guid>
                <description>&lt;p&gt;&lt;img src=&quot;https:&#x2F;&#x2F;blog.rosenext.com&#x2F;rose-next-introduction&#x2F;header.png&quot; alt=&quot;Header Image&quot; &#x2F;&gt;&lt;&#x2F;p&gt;
&lt;p&gt;Welcome to ROSE Next! This post will serve as an introduction to the
project and an introduction to this development blog. ROSE Next is an ambitious
new project to iterate on the classic MMORPG ROSE Online.&lt;&#x2F;p&gt;
</description>
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